So far all the light I have been calculating is diffuse which is fine but I want to have a sun as well. This is what Ned Greene did in his implementation [1] with the greatest influence on voxel luminosity coming from direct light.
With the sun arch (shown in Figure 1) the points are going to be uniform since the earths rotation is at a constant rate. By changing the arch light conditions at different latitudes can be represented.
This is just a quick Python prototype so I will put it into the actual system next.
With the sun arch (shown in Figure 1) the points are going to be uniform since the earths rotation is at a constant rate. By changing the arch light conditions at different latitudes can be represented.
This is just a quick Python prototype so I will put it into the actual system next.
[1] N. Greene, "Voxel space automata: Modeling with stochastic growth processes in voxel space," Computer Graphics, vol. 23, no. 3, pp. 175-184, 1989.